Also, on both versions, your Mii thumbnails will be wrong unless you edit and resave them.Īnyway, leaving this here, hopefully it will be useful to someone. If you have the eShop version of the game, always insert saves that were edited from a newly extracted save, rather than an old one - each save contains four random bytes that change whenever you play the game, and the save will be rejected if they weren't the last ones to be saved. Use Save Manager to reinsert the edited save to your game.Ī couple minor gotchas.Inject the generated movesets.bin into your system_data save.Generate movesets.bin from the included JSON file.There should be an account_data.bin and system_data.bin, only the latter is important. Extract the save using Save Manager (not gonna get into the details here).Requires Python 3 to run.īasic usage, if you just want to insert the EVO movesets into your save file: Finally, there is one separate bonus feature: automatically unlocking all characters/customs/outfits in a save file.ĭownload link is here. I've included an example file with the Evo 2015 movesets to demonstrate this. Not only that, it can generate the binary moveset data from scratch using a JSON file containing the moveset data. Download contains 3 versions, each supports different games: Smash 3DS (SaltySD. This allows for easier modability and testing in some games which use archives to hold a majority of their files. With this being the case, I figured it would be useful to have a tool that can copy custom move presets from one save file to another. SaltySD is a collection of modifications for 3DS ROMs which allows them to load various resources from the SD card rather than from romFS. The firmware requirement will probably not.) It is now possible for anyone to run this on 9.9 (most recent) firmware, using Tubehax and save_manager! (The Cubic Ninja requirement may go away in the future for old3DS. Right now, anyone with a 9.2 firmware or less and a copy of Cubic Ninja can install PastaCFW and SaveDataFiler, which together allow you to extract, edit, and reinsert saves for both cartridges and installed games. Ill let you guys know when and if, any creator is added.In the world of 3DS hacking, save editing is becoming increasingly accessible. Here is a step by step tutorial for hacking your Smash 3DS save file, to get all custom moves, achievements, and more. NOTE: This tool can't create/modify 3ds files. Skeletal animations can also be exported as SMD.įor the lastest changes please see to the github repository. It have original skeleton and rigging too (except on. Note: All model formats can be exported to SMD, DAE or OBJ. Some custom containers from games like Pokémon and Forbidden Magna are also supported. Load PACK container from Dragon Quest VII Load MBN models from Super Smash Bros for 3DS Load ZMDL/ZTEX models from Fantasy Life Load model, textures and skeleton animations from CGFX files (.bcres/.bcmdl/.bctex/.bcskla and such extensions) Load pretty much everything from BCH files (but not everything is current implemented on the UI or the RenderEngine, only model, textures, some animations.) This program is distributed as-is, I don't take any responsibility for possible damage or data loss it may cause. Some users had problems with it, this is why the fshader is disabled by default. Is necessary to re-open the model to make changes take effect. Note: The fragment shader can be toggled on/off using the Settings window inside the menu. Please note that the tool is still WIP, so expect lots of issues. (only use those if something was broken on a newer build, also please report any regressions so it can be fixed) The github repository is always more up-to-date than those builds, so if you can compile it directly from the sources, do it! Also, to run on 64 bits system, it's necessary to build it with x86 target platform. I didn't tried to build with Mono, but it probably wouldnt work due to DX dependency. NET Framework 3.5 (already shiped with win), Managed Directx dlls (already shiped with win too, I think.), and a video card with support to Shader Model 3.0+. Source can be found on the following repository, for anyone willing to help or try it out:
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